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Prometheans split into smaller Prometheans when killed. The Satyr throws spears, the Lampades unleashes the chaos power on units at range, and the Heka Gigantes generates shockwaves. These features make the Servant and Automaton particularly effective defensive units.Īnother flying healer, the Caladria, and flying attack unit, the Stymphalian bird, round out the aerial myth units while the Man O' War and Nereid are available for naval combat.
HESPERIDES TREE AGE MYTHOLOGY FULL
Like the Fenris Wolf Brood that grows in attack effectiveness with numbers, the Automaton grows also in effectiveness because a large army of them can self-repair in time to be at full fighting strength before the next skirmish. The Servant affects gameplay by adding the option of loading up a coastal region with Servants who are not easily attacked by ground troops - thus fighting there is a serious advantage to the player with Servants. Naval myth units include the Servant, which heals naval and coastal units and has a moderate attack. Worshipping the Titans ( Kronos, Oranos or Gaia) entitles the player to summon one of several new myth units: the Behemoth, essentially a living regenerating siege unit, the Automaton, a robot that repairs other Automatons during breaks in the fighting, the Satyr, a half goat-half human ranged unit, and the Argus, a jellyfish floating in the air that kills units with acid.
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Some, like Gaia's Forest, cause new forests to generate, which provides a far more effective wall that only Villagers (or forest fires or Colossi) can break through. Unlike the other civilizations, the Atlanteans can use certain god powers multiple times. Other, lesser god powers are available to the Atlanteans at any time during the game. The goddess Gaia has the ability to grow lush from buildings, preventing enemy players constructing buildings nearby as well as providing a small healing effect to buildings. This can significantly affect the gameplay of older maps designed for Age of Mythology pre-expansion, as areas of maps that were inaccessible become accessible. Titan worshippers have special powers, such as Kronos' ability to move buildings from one location on the map to another, or Oranos' Sky Passages, which allow instant unit transportation across the map. As well as being strong against Myth Units, Atlantean heroes retain their own strengths and weaknesses, for example, Murmillo Heroes are still weak against archers and strong against cavalry. Myth Units, Naval Units, Siege Units, Titans, and Cheiroballista are the exceptions. Most Atlantean human units can be transformed into heroes (including Citizens), which become a little bit better at everything they do, and do large amounts of additional damage against enemy Myth Units. With a line of sight that expands when he stands still and the ability to pick up relics he can be very effective in the early game, but he only has an attack if upgraded to hero. Unlike the other civilizations, which need to be in the Classical Age to build additional Town Centers, Atlanteans can build additional Town Centers from the beginning of the game.Ī new unit, the Oracle, is introduced on the side of the Atlanteans. The more they control, the faster the rate of Favor generation. However, they are slower to train, are much more expensive, and use up three population slots instead of one.Ītlanteans gain Favor through possessing Town Centers. Citizens have no drop off point for resources and Town Centers can be built at any time in the game.Ītlantean Citizens are much more effective in work than their Greek, Norse, Egyptian or Chinese counterparts and do not require drop-off points for resources instead they use pack donkeys. The Atlanteans have no specific hero units, but can convert any human unit into a hero. One of the largest new additions to The Titans is a new civilization, the Atlanteans.